We’re currently working on our first game.
It’s a low-poly survival horror, focused on atmosphere, exploration, and storytelling.
This started from something simple: a shared interest. The kind of games that stay with you. Resident Evil. Silent Hill. And the kind of horror that feels grounded, but slightly off. Things like REC, As Above So Below, The Ring.
We’re not trying to recreate those experiences, but they definitely shape how we think about tension, pacing, and worldbuilding.
A big part of the game is its narrative and lore. Not something handed to the player, but something to uncover… piece by piece.
Right now, we’re building the foundations. Movement, interaction, early story structure, but also experimenting with music, visual direction, and how everything connects.
Our main goal at the moment is to have a playable demo ready later this year.
Below is a small glimpse of what we’re building.

More soon.
