Progress.
Concepts, story, music, and core systems have been in motion for the past weeks.
Here’s what we can show for now.
Base enemy art concepts
It’s code-name, for now, is Smiley.
Say hi 🙂



Camera & Flashlight
A light source is necessary.
Lighter, flashlight, night vision (maybe); we have a lot of ideas
Each one will behave differently – you can check the flashlight animation below
Movement
It’s in place. Basic for now, but it has what a horror game needs:
Walk. Run. Crouch.
You can run. Just not for long.
City map
The map is no longer a single place.
It’s expanding into something larger.
A town, shaped by both narrative and gameplay.

Shrek Wazowski
For now, the enemy is… temporary.
We’ve been using the amazing placeholder Shrek Wazowski model from mareduvs to test chase/patrol behavior
It works lol



